Public:Exploration Site Safety Guide

From The Explorer's Compendium
Revision as of 04:43, 17 July 2021 by Vega Blazar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The following are quick reference tables for evaluating PVE exploration site danger (such as hostile NPCs and/or exploding cans) based on the cosmic signature name. The cosmic signature type is identified at 25% scan, the name is revealed at 75% scan, and the site is warpable at 100% scan. Thank you to David Louis for the original forum post.

Note:  "SAFE" does not mean you are safe from PVP.  Always assume you are being hunted by other players.  Be forever vigilant dear explorers!
Relic Sites Site Safety HS LS NS C1 C2 C3 C4 C5 C6
Crumbling <> SAFE x
Decayed <> SAFE x
Ruined <> SAFE x x x x
Forgotten <> NOT SAFE x x x x x x
Data Sites Site Safety HS LS NS C1 C2 C3 C4 C5 C6
Local <> SAFE x
Regional <> SAFE x
Central <> SAFE x x x x
Unsecured <> NOT SAFE x x x x x x

Exceptions for Shattered Wormhole Systems:
1. Standard Shattered systems can contain sites of their own class, and also one class higher or lower.
2. Small Ship "C13" Shattered systems contain sites only found in C1, C2, or C3 systems
3. Silent Battleground (a very rare Data Site) in Shattered systems is SAFE

Drone Data Sites Site Safety HS LS NS C1 C2 C3 C4 C5 C6
Abandoned Research Complex <> NOT SAFE x
Ghost Data Sites Site Safety HS LS NS C1 C2 C3 C4 C5 C6
Lesser <> Covert Research Facility NOT SAFE x
Standard <> Covert Research Facility NOT SAFE x
Improved <> Covert Research Facility NOT SAFE x
Superior <> Covert Research Facility NOT SAFE x x x x x x
Sleeper Cache Data Sites Site Safety HS LS NS C1 C2 C3 C4 C5 C6
Limited Sleeper Cache NOT SAFE x x x
Standard Sleeper Cache NOT SAFE x x x
Superior Sleeper Cache NOT SAFE x x x
Gas Sites Site Safety HS LS NS C1 C2 C3 C4 C5 C6
<> NOT SAFE x x x x x x x x x


Table Legend
<> = wildcard
SAFE = no NPCs; no Timers; nothing bad you can activate
X = possible site location
HS = high sec; LS = low sec; NS = null sec
C1, C2, C3, C4, C5, and C6 = wormhole system class